Brickwave

Roguelike runs

Clear a wave, choose an upgrade, go deeper. One run ends only when your last life is gone.

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Choose an Upgrade: two perks and an elemental ball, a pact, Reroll, Banish and Skip

Rogue Run is the main mode of Brickwave. The waves get harder, your build gets stronger, and the score of the run is the depth you reach.

Pick 1 of 3

After each wave, Choose an Upgrade shows three cards: usually two perks and one elemental ball. There are 18 perks, from Extra Ball to Greed and Twin Paddle; rare ones appear from wave 3, epic ones from wave 6. Some unlock as you play.

Each run has one Reroll to draw three new cards, one Banish to remove a perk from the run, and one Skip that gives coins instead. The Lab adds more.

Pacts

Before some waves, a Pact offers a challenge for the next wave: clear it in under 45 seconds, without losing a life, with one ball… Keep it and you earn coins. Pacts are optional, and never offered before a boss.

The fault line

From wave 3, a line creeps down the board. Every brick you break pushes it back. If it reaches your paddle, you lose a life. It never appears on a boss wave.

Wave 7: elemental balls, a combo of 9, and the fault line that bricks push back

Resume any time

Quit, take a call, close the app: the run is saved. In the modes screen, Resume run takes you back to the wave where you were.

Read the full guide →

The next wave is waiting

Draft, fuse, break. Free, offline, no energy and no waits.

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